It is done!
After 48 hours of hard work I am finally done with my game.
It can be found here: http://dkit.no/ld-32 (WEB) or download here (Zipped runnable JAR, requiers Java/JRE)
So what have I learned during these 48 hours?
1) Sleep is overrated
2) You get fuzzy in the head after 18 hours in front of a computer
3) SFXR and jcgmusic are great tool for indie game developers with no sound skills
4) Gimp and Inkscape have a lot of bugs but are great tools when they work
5) Box2D is quirky when doing physics on a small scale, especially in GWT
6) It is amazing how much you can get done in a short amount of time if you put your mind to it!
The biggest problems:
Bugs! And lack of time. I did not have time to do everything I wanted so had to cut a lot of features, like weapon upgrades and different types of weapons. But that is probably a good thing...
The greatest wins:
(To be continued....)
After 48 hours of hard work I am finally done with my game.
It can be found here: http://dkit.no/ld-32 (WEB) or download here (Zipped runnable JAR, requiers Java/JRE)
So what have I learned during these 48 hours?
1) Sleep is overrated
2) You get fuzzy in the head after 18 hours in front of a computer
3) SFXR and jcgmusic are great tool for indie game developers with no sound skills
4) Gimp and Inkscape have a lot of bugs but are great tools when they work
5) Box2D is quirky when doing physics on a small scale, especially in GWT
6) It is amazing how much you can get done in a short amount of time if you put your mind to it!
The biggest problems:
Bugs! And lack of time. I did not have time to do everything I wanted so had to cut a lot of features, like weapon upgrades and different types of weapons. But that is probably a good thing...
The greatest wins:
(To be continued....)