I choose not to give out scores in my reviews, but I will try to touch on most of the same points as the judges, plus an additional 'Other notes' section where I try to give some constructive criticism or point out bugs. You don't have to care one bit about what I'm writing about your game, it's just one man's opinion. :-)
I am trying to be as honest and fair as I can. I got a lot of (negative, honest) feedback myself in Ludum Dare 32 and it made me a better game maker. (At least I hope so!)
TL/DR; I played and rated some games for WOA3 and I liked some of them.
SOME SPOILERS AHEAD!
Death is Useful - AngeReveur
Graphics
Like the graphics and the initial 'Missing sign' (that turns into a 'Found' sign when the missing... person... is found. The color theme matches the cold wintery surroundings. The only thing that sticks out a little is the text up in the right corner - text overlaps and don't quite fit inside the boxes. Also some noticable seams between ground texture tiles. The jagged sprites/simple animation fits well with the 16-bit art style. End of the level is a little tricky until you figure it out, and then you feel clever which is good. And is rewarded with a wonderful end of game animation that is a good contrast to the world you originally played in. Feels like you made a difference.
Sound
The in-game music is good, simple and does not get in the way. Sounds are okay. End game music feels rewarding and cheesy in a good way.
Mechanics and gameplay
The game mechanics are tried and tested - run, shoot and jump on platforms. It is popular for a reason. It is immediately obvious what the goal of the game is. Move right. Jump. Shoot. Avoid the bad guys. The game is a little short (finished it in 10-15 minutes) but it was an enjoyable experience.
The tutorial system is good in the way that it does not break up the gameplay.
That the player jumps repeatedly when landing on spikes looks a little odd. Hard to know which chest to choose when there is no in-game description of what each of them does. (I chose the middle one). (Reading the notes I now understand it is a way to change difficulty - clever).
Theme
Well... there is death. But useful? Maybe I am missing something.
Other notes
Some small glitches, one forced me to close the game and restart. (Player enters a repeated die loop and falls off the screen forever.)
Vaultstone - Slaughterhouse Gaming
Graphics
The intro screen is total eye candy. It reminded me of World of Warcraft, only much better. Animations are very good. The summoning effect looks great. Not too fond of the blood, it seems to go into an infinite loop and looks really strange.
When the game starts there are some strange yellow squares appearing in the trees and some other larger red squares appearing in the distance. Glitches that break the illusion and kind of ruins the experience a little.
Sound
The in-game music is AAA quality. I could play this game for hours and not tire of it. Good environmental sounds that transports me to a different place. The sound of getting hit grates after a while as it is the same sound playing over and over. The intro laugh is also a little annoying after a while. The 'out of mana' voice is cool.
Mechanics and gameplay
You walk around, and a bunch of soldiers chase you. Hit them with your sword, or preferably summon skeletons to do your fighting for you. In many ways it reminds me of World of Warcraft. I was disappointed I could not hit the pig. Don't exactly know what the goal of the game were, I never completed it, I don't even know if it is possible.
Theme
Death is certainly useful in the sense that you summon skeletons.
Other notes
Game seems to freeze and you restart. Some tearing issues (might be my computer, although it is quite the beast). Some particle effect glitches - a 'blood disc' hovers in mid air and spatters something for example, don't think it was supposed to look like that. When dying, there is no indication. When hitting enemies there is no indication. No tutorial makes it a little hard to know what's going on, you have to hit the escape button (lucky) to show some instructions. Game suddenly returns to start screen and I don't know why sometimes. Did I die? Did I do something I shouldn't have done? Don't know.
Chaotic Ball Carnage - Something fun
Graphics
The colorful balls kind of looks out of place on the dull, kinda blurry background. Outside the game border it's an intense green. The fixed camera angle makes it hard to see sometimes, maybe the game could benefit from a more top-down view. The game has a 'high contrast' graphic scheme to say the least. :-)
Sound
Chiptunes FTW. I love chiptunes. Others hate them. Shooting sound is a little intense. Hit sound is okay.
Mechanics and gameplay
Roll your ball around and aim with your mouse to shoot bullets at a horde of approaching balls in a lot of different intense colors. I did not understand a thing for the first 5 minutes but then I understood and it was actually quite fun.
Theme
Hmmm, I guess you could say that 'Death is useful' since the killed balls become your new balls. But it is a wide interpretation of the theme.
Other notes
At first it seemed like I had no control over the ball, the game seemed to have frozen. It was unintuitive that you had to press the 'Play level' text down right to start the game. The menu is a little clunky to work with to say the least.
Lich - DifferentName
Graphics
Fun art style. The Lich looks adorably grumpy. Not much animation except the necessary pointing with the arms and skeletons that move up and down as they move but it fits the simple art style.
Sound
As simple as it gets. No music.
Mechanics and gameplay
Walk around and point at enemies. Shoot them. Raise them to fight for you. Two different worlds, the real world and the ethereal one. Kill enemies in the real world, and get mana to upgrade your weapon in the ethereal one. In the ethereal one you can be killed by holy enemies. Gameplay is simple and effective, not too complicated.
Theme
A good fit for the theme.
Other notes
Down right tutorial text was outside of the screen.
Death Jam - Ovensparrow
Graphics
Very simple graphics. My interpretation of the main protagonist is a ninja goat, or maybe a llama? Simple animation.
Sound
Had to turn down the volume. Wearing headphones I got a little scare when starting the game.
Mechanics and gameplay
Push some things, I guess skulls, into a green square. Other things into a blue square. You can also jump. If you run too fast you fall over, but you can still jump, even on your head, no problem. The game is glitchy as hell, but it is kind of fun in its own way. There is a simple puzzle element. Goat seems to move extremely fast, you can easily run miles off screen with the camera not catching up. The main challenge is trying to push things without somersaulting over them.
Theme
I don't see how death is useful in the game. But it has skulls.
Other notes
Reminds me of Goat Simulator since it has a goat(?) and many glitches.
Bunny Hop - Endurion
Graphics
Simple but effective graphics. Cartoony and blocky but fun. The bunny is cute. :-) Menu transitions are smooth.
Sound
Music sounds computer generated but is actually quite enjoyable after a while. The 'eat carrot' sound is great. So are the death sounds.
Mechanics and gameplay
Control the bunny and eat the carrots. Sometimes you have to sacrifice said bunny to let a bunny friend reach the next carrot. Impale it on spikes and jump on the corpse to cross spiked chasms or reach higher with your jumps. Set it on fire to run faster. Saw it in half so its carcass can weigh down a switch. Things like that. I'm willing to do it.
And I laugh while doing it. First game to make me LOL.
I did not want to stop playing this game. But alas, the show must go on.
Theme
Definitely. Full score. Even if I don't give out score points.
Death and Flowers - Mud Pit
Graphics
Already at the title screen I knew I was up for a treat. And I was not disappointed. Level design looks gorgeous, the main hero looks good, simple but effective move animation. Studio quality.
Sound
Music that seems a little off at the moment the trumpets start playing but after a while I think the music fits the game well. Music piece is a little short, maybe it should loop. Sound effects do the job.
Mechanics and gameplay
You are Death and you like flowers. You water plants and cut away weeds with your scythe. The level is split i 4 equally sized parts in a 2x2 pattern that you can switch around at specific locations. The challenge is to jumble the level around so that you can reach all the plants. Very original mechanic and quite fun. I imagine it was quite hard to design levels at least if it was done completely manually. A fun game I'll get back to.
Theme
A Death character that does some agricultural work with his scythe.
WHAT AN EXCELLENT INTERPRETATION OF THE THIME. And I'm not just saying that because I did the EXACT SAME THING in my game. :-)
reIncarnage - Oddfellow Games
Graphics
Splash was a little blurry. A top down view with very simple level graphics, however the animations were quite smooth.
Sound
Environmental sounds were quite good. No music.
Mechanics and gameplay
A top down shooter where you walk around picking up ammo and shooting monsters. Enemies turn to pickups when you kill them. Find the switch and turn on the power. Tried and tested mechanic. You get stronger the closer you get to dying but usually you die completely before you have time to take advantage of it. After a while I found out it was just better to avoid the enemies altogether and just run. I reached a power panel and turned the power on, and then I died and spawned and respawned in a bunch of enemies 20 times. Then a large head appeared that seemed to do nothing for a while, and I quit. I think the game needs some more tweaking. :-)
Theme
It was okay I guess, not the strongest contender.
Other notes
Character did not rotate to look at my mouse pointer making it very hard to aim. Maybe it was my screen resolution that dit it? Screen shakes a lot if you walk into walls or collide with enemies, feels glitchy.
A Death A Dozen - Spaghettisauce
Graphics
I love how the tutorial is printed on gravestones. The main character looks good. with decent animation. The graphics is a mix of art styles. The main walking path is retro pixelated, bushes are completely flat, but trees, the background and other objects are kind of a smoothed embossed structure.
Sound
Music is eerie and adds a lot to the mood of the game. Somewhat short, but that's okay. Maybe the game had benefited from some sound effects, but I'm not entirely sure, maybe it would just be distracting.
Mechanics and gameplay
You walk around and jump over gravestones and spikes. If you fall on spikes you leave a corpse you can then pick up and throw. You can jump on the corpse to reach higher. After a while you get more corpses that you have to juggle around to progress. Quite fun and some of the puzzles are real good.
Theme
No question
Powerthief - Thaumatic Games
Graphics
Simple but effective graphics. A slanted top down view shooter. The rooms were a little featureless but the enemies looked okay, so did the spells and the protagonist.
Sound
Great dark, rhytmic music. The first sound effect when starting the level was too intense. Did you record all your sounds using a microphone and your voice? It's fun but it clashes a little with the mood set by the music.
Mechanics and gameplay
Intro screen sets the mood with a poetic message about stealing powers. I'm getting excited already. The game is a top down shooter that reminds me of Run the Gauntlet. The gameplay instructions are included so that they appear as scribbling on the floor which is a nice feature.
After 2 seconds I'm presented with the first interresting choice - spell power! I choose the firebird. I run around and kill some stuff then I die. After a while I realize that it is the enemies that steal MY power, and not the other way around as I expected. That's a cool mechanic.
Theme
Well death IS useful - to the enemies! An original interpretation.
Other notes
The jumping enemies looks like glitches when they just disappear in thin air - I see the shadow and suspect it is intended, but I still think it would have been better to keep them on screen even while they jumped. Also I feel that the long cooldown effect for the powers lessens my enjoyment of the game. It is frustrating to have to wait that long for each missile to fire. Sometimes the same power appears twice in the select power screen. You can also select the same power for your main and secondary fire, don't know if that is intended.
Orc Party - StoutWalrus
Graphics
Simple graphics that do the job. It is a top down, blue maze.
Sound
No sound
Mechanics and gameplay
Enter dungeon and find loot. Then go to the exit. There are traps and enemies to avoid, and buttons to press to open doors. Some good puzzle elements, like triggering traps and pushing switches to open doors.To help you you can summon orcs and rogues. Some puzzles require you to time the sending of your orcs so they will push triggers at just the right time to progress the level. You have to split the loot with the mobs you summon, so don't overuse them for a better score. I spent a lot of time trying to solve the different puzzles, a good sign. Nice twist at the end.
Theme
You sacrifice orcs to trigger traps, so yeah.
Other notes
It was a little hard to see the spikes and pitfalls. The player appears to walk even when standing still.
The first time reviewing this game I did not even understand that I could summon anything. I suggest explaining that in a tutorial level or at least include it as an in-game text. The information was hidden in a quite long README file - that will never be read by most players - and the assigned keys were also an odd choice, numpad 4 and 5. Some glitches, one time my orc walked right through a closed door and so did the main character. You could easily get trapped in a locked room forcing you to restart the level using the escape key.
Death is Useful - Orymus3
Graphics
The colors are intense. It's a 3D game. Models are balls and squares. Seen it before, but it's okay.
Sound
The sound was a little painful to my ears. Was the sample rate very low?
Mechanics and gameplay
You are a rolling ball trying to push square blocks off of a platform. You can dash to push harder, and jump to avoid some enemies that will just roll you off the platform if you don't. The platform grows a little each time you push off another block. The challenge increases with the number of stronger and smarter enemies of different colors that shoot and whatnot. You get a performance rating at the end and also uncover a sentence with one letter each time which is a cool feature. Menu is very simple but does the job. It was a little hard to control the ball but I guess that is part of the challenge.
Theme
Hmmm, tricky one. The platform grows bigger with the death of enemies, but with that interpretation of the theme I guess almost every game since Tennis for Two fits the bill. :-)
Other notes
Gamepad support is very nice. It is annoying to have to use the mouse to press play between each often very short game.
To die is to gain - Aletheia Game Studios
Graphics
A game with a rendered 3d intro! A little crude, but still cool. The game is a sidescroller. Few but strong colors and flat surfaces. Nice smooth parallax effect of rolling hills as you walk around. When you go over hilltops you look up at the underside of the next hill creating some clipping problems. Animations are good. A rendered Game Over screen also.
Sound
Music is very good. Sound was OK.
Mechanics and gameplay
At first you can't do anything. You're just floating there, and the game seems to have frozen. After you die once you can 'undie' to gain control of your character and walk. I think this is a poor design choice. If you die again you can jump apparently, I never got to experience this because I could never get past the first level and you can't jump in level 1 for some reason - only die. Which I did. Again and again. And again. The game without jumping is too hard. You have to time walking beneath a mushroom that jumps which is very hard with just one mushroom. With more mushrooms it becomes impossible. Sometimes mushrooms seem to appear out of thin air on top of your character and it's game over. Again. And again. I could not get past more than one hilltop before I died. And I tried maybe 50 times.
Theme
I guess, since you have to 'undie' to control your character.
Other notes
The 'undie' animation looks good but lasts too long, which quickly gets annoying. Sometimes the game won't let you control the character at all even after undying. A mechanic that disables control of the player until you have died was a poor choice.
ApoCOWlipse Now! - BecauseNerdsCanBSexy2
Graphics
The graphics is a rather odd mix, with a realistic starry universe background, a rendered 3D turret in the middle of the screen, cows in spaceships or spacesuits that look half-cartoonish, and explosions that look fully cartoonish.
Sound
Funny music that helps setting the silly mood along with the title of the game, the title screen and the back story. Cows moo when you shoot them which is funny for a while. A horrible laughter sound when you fire the special weapon.
Mechanics and gameplay
You control a rotating turret in the middle of the screen. You shoot down approaching cows in spacesuits that enter from the screen edges and head straight for your turret. Your health is 'grass' and you gain power as you shoot down more cows. When the power bar is full you can fire a blast that kills all cows on screen. The title of the game and the silly setting had me interested - for a while. I kept shooting cows until I had killed about 200, wondering if something more would happen. It didn't.
Theme
Sorry, nope.
Other notes
Reminds me of so many mobile games with neat sound and graphics but with no actual gameplay. At least it's not full of DLC's to buy ammo. :-)
Orcs vs Zombies - Yet Another Game (YAG)
Graphics
The splash screen was blurry, almost unreadable. I'm actually thinking the game is going to be disqualified because of it. The title screen was nice though. The in-game environment graphics are really good, but your main character is a pill and the enemies are black orc silhouettes with pink axes. This looks like a debug build of some sort.
Sound
The music and environmental sounds were good and fit the setting.
Mechanics and gameplay
You click on some pink corpses to make them become pink followers with pink swords. You then move around quite slowly to find some orc silhouettes with pink axes. You get close to them and they die suddenly. You then continue and even if you move really slow you outrun your followers easily. Meet some new orcs. Get close to them, wait for your followers to catch up, and they die suddenly. I see some potential here but the game is not in a playable state as it is now.
Theme
Well yes you summon corpses.
Other notes
I had to start and restart the games 3 or 4 times to get it to run. The menu buttons were simply unclickable. But finally I managed to start the tutorial level. The camera angle made me dizzy after a while, something with the camera angle combined with the fov and the constant rotation that hit a nerve. I had to stop playing because of it.
Lazer of Death - Mousetail
Graphics
Cool neon graphics. Like the effect when the ships passes over a grid line, it looks positively cool. The transition between the levels look cool too.
Sound
I could play the music at a hip geek party without making a fool of myself. I really liked it and it adds to the hectic experience. The sound effects were a bit simple and could be more space-y.
Mechanics and gameplay
You control a neon spaceship by accelerating, braking and rotating right and left. Shoot down enemies and collect stars. When you die you switch to a different level (I guess a 'death' plane) with different enemies and more stars to collect. If you die again you switch back. There is a countdown of one minute, and after that time it is game over. I found no way to extend the time. The gameplay is simple but yet engaging enough to keep me playing for a while trying to beat my own score.
Theme
You die to go to the 'death plane' to collect more coins in a shorter amount of time. So I guess yes.
Other notes
I think the game would benefit from some real newtonian physics. The controls just didn't feel natural even though they were precise enough. Maybe even make it possible to aim with the mouse? It took a couple of plays to understand what was going on. No readme file in the distribution either.
Soulwielder - Casey Hardman
Graphics
I never tire of lovely retro graphics. The movement of the character looks really smooth. Nice particle effects. I especially like the 'dash' effect. The combination of retro style graphics and high quality effects is always nice.
Sound
No sound.
Mechanics and gameplay
A 2d sidescrolling platformer. You control an elf with a sword or a gun, it is kind of hard to tell. You go right, jump, dash and shoot. Billboards provides an in-game tutorial explaining controls and mechanics. Aim in all four directions. You can dash to jump higher. Kill humans to collect their souls or let the demons kill the humans and collect their souls anyway. Souls fill up your power meter and also fills a power bar for firing more powerful blasts. Demons will kill you so jump, dodge and shoot to make your way around. Kill all demons to progress to next level. It is a little difficult to get used to the controls first but when you get the hang of it you can perform some pretty cool moves. The gameplay just feels 'right'. However I think there are too many demons too early on, it gets tiring killing that many demons every few meters. I'll probably come back to this game later to play some more. Reminds me of Cave Story... and I loved Cave Story.
Theme
All those poor humans had to die just to make you more powerful. So death has a purpose I guess.
Other notes
The game would benefit greatly from controller support. No readme file.
A Gift From Hermes - The Big Fat Chicken Team
Graphics
Intro looks very professional. Great intro, both music and graphics wise, it really sets the theme. Menu screen also looks good. The levels have a black background and is build by colorful blocks creating a nice contrast. The player leaves a red trail when moving around and 'bullets' leave a trajectory. The main character looks a littly corny, it could maybe have an animation when standing still in addition to the 4-frame(?) run animation? The stuff you are supposed to pick up (souls/crystals?) also look a little pixelated.
Sound
Sound and music is very good, from the intro with a recorded voice reading the intro text, to the menu and in-game music, to the sound effects - everything is of impeccable quality.
Mechanics and gameplay
You control a little caveman dressed in a toga in standard 2d platformer style, move right, left, jump and shoot. However you don't shoot traditional bullets, you shoot something like an aim to where you want to teleport. You need to teleport to places you can't reachy by jumping, like over wide chasms with spikes or up to far above platforms. Pick up all blue crystalsn and a red crystal appears. Pick it up to finish the level. The game had 5 levels. You get different star ratings depending on how well you did timewise which is nice. The game would have been very enjoyable game had it not been for a crippling bug that freezed the game regularly (see notes). As it is, it is only enjoyable.
Theme
I did not notice any perks with dying.
Other notes
There is a bug in the game. Collect the first red blood drop. Shoot it off screen. Jump into the spikes. You never reappear and the game freezes, and you have ro restart, Game did not save progress. The fourth time this happened on level 4 I gave up and quit the game.
Dype - Mussi
Graphics
Well, it's a text adventure. A black box with text in it. Some of the text has colors. The graphics serves its purpose but nothing more.
Sound
No sound.
Mechanics and gameplay
You are supposed to escape a house, old text adventure style. Type in your commands like 'unlock door' to do stuff. I escaped the house in half a minute after typing maybe 6 commands. I had to restart to try to die to see if it was useful. I managed to do so. And it wasn't.
Theme
Meh.
Other notes
It was fun to start the game and not do anything. :-)
Try Die Repeat - hu3 team
Graphics
Great retro graphics. How did you manage to create such cute caracters with so few pixels? The animation is adorable, and each character has so much personality. I'm green with envy. The level is made up of white floor and red traps and green buttons. Simple high contrast color scheme. A fun animation of a ghost each time you die and also some particle effects (fog) that hides traps.
Sound
Cool distorted robot voice telling you what's up in the intro. It eggs you on if you hesitate in front of a trap. It mocks you when you die the first time in a way that tells you how the game works in a clever way using just one sentence. Brilliant! No tutorial needed. The same voice also introduces the level and comments on your gameplay, and tells a joke now and then which is very cool. It does repeat itself after a while but I don't mind. The music is a nice chiptune that is a nice fit for the game, the sounds are bfxr/sfxr all the way.(I think).
Mechanics and gameplay
Loved the intro. Reminded me of portal. An evil corporation performs experiments on cubers to get permission to do whatever they want with them. Control a group of super cute characters in a set of 'tests' done by the corporation. Sometimes you have to kill yourself by finding and drinking poison or you accidentally die by jumping on spikes, and when you die the corpse is useful for the next character that can use it to jump... aaah I'm not repeating this, if you have read the reviews of some of the other games you know how the game works already. ;-) But it is done in a good way. Controls work well. A very enjoyable game in every way. I'm playing this more layter.
Theme
Definitely
Other notes
The player character bobs up and down in a rhytmic fashion. It would have been great if they bobbed in tune with the beat.
Snake Snack - Calinabris
Graphics
A green snake made up of a head and some balls for a body moves around on a grid with different symbols on it. The tiles contain apples, vegetables etc that looks... well okay I guess. There is a picture of some snakes oogling some rats in a cage and a snake with a doctor frock with a pill glass. The symbolism is strong with this one. There is also a simple scoreboard to the left.
Sound
Cheesy music. Very simple sounds.
Game mechanics
The hunger bar increases and you have to eat stuff to not starve. You control the snake around with the arrow keys. It moves painfully slow and jerky. To create food you have to match three tiles on the board by clicking them. Sometimes it was game over and I don't know why. Depending on what you eat your zinc/copper ratio will change this and that way. Don't know if it means something. Sometimes pills appear and when you eat them a lot of rats pour out of the cage. I was like 'What did I just witness'? and 'What is this?' most of the time playing this game. I think the intention was probably great with a political message and poor animals and all but the game just didn't do it for me.
Theme
Don't think so, I kind of think the game was entered into the wrong competition?
Other notes
Don't stop trying. :-)
Army of the Undead - Great White North Productions
Graphics
The intro screen looks cool with a drawing of two of the monsters in the game. The game graphics itself is quite simple, a black background and a maze. Cartoony monsters with personality.
Sound
At first the sound is awesome, whispering and whimpering, like the sounds you would expect coming out of a high security insane asylum. After a while I just had to turn the sound off, it became too intense to keep listening to for extended periods of time, I feared ending up in an insane asylum myself if I did not turn it off. There are also a couple of attack sounds that sound... a little odd. Some kind of screams that I guess is supposed to illustrate the ghost's attack but it does not sound 'ghostily' enough.
Game mechanics
There is a tutorial that explains the mechanics. Choose a ghost to control it. You can turn invisible and back again, and you have two kinds of attacks. When invisible the monsters can't see you. If they see you they approach you quickly and try to kill you. When you go invisible again they stop moving. You can use this to position them where you want them. If you kill a monster you get more ghosts you can use against the next monster. The walls did not seem to prevent monsters from attacking you, however they blocked monsters paths. You, I guess since you are a ghost after all, could walk right through walls. When you kill all monsters on a level you progress to the next, and all your ghosts carry over to the next level. The next level has more monsters and so it goes. I did not notice any difference between monsters or attack strengths. Maybe that could have added some more variety to the game.
Theme
Killed monsters become your new allies, so yeah.
Other notes
Initially I was unable to make this game stay on screen for more than 2 seconds. The sound (whispering voices) plays but the game persistently minimizes itself over, and over, and over, and over... I tried the game again the day after after a reboot and the problem went away.
The game froze regularly if I moved the mouse focus from the game to another application or to the desktop.
Post of Death - Codemus
Graphics
Looking at the start menu I was half expecting a space game because of the color theme and choice of graphical style. Splash and title screen text almost unreadable. Otherwise decent graphics, especially the water effects are cool. Character model is also okay.
Sound
The sounds immediately told you this was some kind of survival horror game. You learn to recognize the sound that plays when you're about to die after a while.
Game mechanics
From what I understand you are supposed to solve a puzzle. I walk around carrying a shovel. I can dig a grave, jump into the grave, lie down, and get transported to some death world for 1 minute. Find your body within this time or die. There are a lot of tombstones there too but they didn't seem to do anything. I got back to the regular world, got out of the ditch, some eerie sound started playing and I died. I repeated this process, now digging somewhere else and looking through some buildings, but with the same result. I ran over to a tent and an old hut but they were empty. I found an old house by a river that looked interresting and seemed to faint suddenly. Stood up again, tried to enter the house but couldn't. Found some white spots on the ground with letters and symbols and tried to dig there, same result as before. Ran around for a while trying to figure out what to do but couldn't progress unfortunately. Game seemed cool but I just couldn't figure it out. :-(
Theme
I THINK you are probably going to do something useful in the death world so I'll say yes based on good faith.
Other notes
Some glitches. I dug a hole in a hillside and when I got out of the ditch I was suddenly under the hill in a pool of water and had to reset.