torsdag 11. august 2016

Interresting choices

Game is coming along nicely. The mechanic where you have to find a key and go to the exit is now done. Tuning of difficulty takes a lot more time than anticipated! I also have to find the right balance between light and darkness to create the right mood...

There is not a finite goal for the game yet, only the goal of going to the next level.

It is now a quite basic twin stick shooter (actually, right now it's move with the keyboard and aim with the mouse) - but I intend to add some interresting strategic choices for the player.

* You can shoot gravestones and crosses for items, but they provide light, so the environment gets dark and makes enemies harder to see
* You can shoot spikes and rotating saws to make the environment safer for yourself - but that also makes the environment safer for enemies.
* Different weapons - powerful weapons have less ammo - know when to use them
* Different enemies - slow, powerful ones and fast, weak ones

We'll see how this turns out!

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