fredag 12. august 2016

Tweaking, tweaking, polishing, polishing

A demo of the game is now out:


The day was spent mostly with adding more enemies, graphical tweaks, new sounds, and postprocessing. I also added a intro story, added some new textures etc. Also I changed the weighting of how often different enemy types appear so that tougher enemies appear more rarely. I also gave the different enemies different sizes and colors and weapons to make them more easier to spot and discern between.

I repeat the same mistake as I always do, spend lots of time on sound, music and graphics, and too little time on the actual gameplay. Luckily my game engine makes it quite easy to cook something like a twin stick shooter quickly together - but games should be fun, and even if shooting stuff is fun in itself I feel I have to add more stuff for the player to do... Preferrably an interresting story of sorts - one which is hinted at already in the intro.

Let's see what the weekend brings! Even if I can't work anymore on this game I'll still be happy that I managed to deliver something that is quite enjoyable to play - if the response is good I may continue working on it and maybe try to Greenlight it? Who knows?

Keep on jammin'!

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