Menu screen done
The somewhat simple menu screen is finished. Is it obvious that you have to click the skull to start the game?
Also, I have implemented different types of enemies, some large slow ones, small fast ones, and some flying skeletal dragons that breathes fireballs.
Also health and ammo pickups are implemented, and a goal of each level - the somewhat simplistic 'find the key and go to the exit' to enter the next level.
Here a debug screenshot of the current state of events:
The mood for the game should be dark, eerie, and somewhat panicky when the enemies storm you.
I'm quite happy with the results so far today, tomorrow I will start on sound and music to create the right atmosphere... Also I will have to add a final goal (maybe an end boss?) and some kind of story.
The somewhat simple menu screen is finished. Is it obvious that you have to click the skull to start the game?
Also, I have implemented different types of enemies, some large slow ones, small fast ones, and some flying skeletal dragons that breathes fireballs.
Also health and ammo pickups are implemented, and a goal of each level - the somewhat simplistic 'find the key and go to the exit' to enter the next level.
Here a debug screenshot of the current state of events:
The mood for the game should be dark, eerie, and somewhat panicky when the enemies storm you.
I'm quite happy with the results so far today, tomorrow I will start on sound and music to create the right atmosphere... Also I will have to add a final goal (maybe an end boss?) and some kind of story.
I like the inclusion of skeletal dragons--I tend to find them rather fun, I feel. ^_^
SvarSlettAs to the menu, I don't find it terribly obvious at all, I'm afraid; I imagine that I might end up clicking on it experimentally, given the lack of other (apparent) things to click on. Perhaps it's worth adding some text to the skull?